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HOME FORUM FILES LINKS 13th May 2008
 
 
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NOLF 2 | Game Info | Previews


Game Over - 25 September 02

Like I said earlier, this is just an appetizer for the true review, which will be up in a week. But let me put it this way: I haven’t even gone over a twentieth of this game, or just how amazing it will be. Those of you who have downloaded the demo have a definite idea of what I’m talking about. The four levels provided offer just a little taste of Monolith’s latest offering, and the way it’s progressing, NOLF 2 has Game of the Year status written all over it.

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EliTed - 25 September 02

In the first mission, you start in Inotakimura, Japan, and out side this town is a nicely done waterfall with realistic looking trees, dirt trails, large rocks, light posts, and all of this at dusk. It gives you a strong feeling of what it would be like to stroll around in one of Japan’s park. Characters of the games are always evolving and getting closer to being humanlike where each character has the ability to show many facial expressions, finger movements and even eye movements.

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Digital Back Spin - 24 September 02

Take everything you loved about the first game and make it twice as good,then take all the stuff that was broken and fix. When you've done that, rework the whole play mechanic and tweak the enemy AI from it's previous dim-witted state to one of complete competence and you get a general idea of the changes the developers have made to our favorite mini-skirt wearin' super spy, Cate Archer.

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Computer & Video Games - 24 September 02

At this point you might be wondering why this reporter, a fervent RTS and RPG fan and apparent FPS critic is about to get all worked up and excited about what is after all an FPS. Well, it's simple. NOLF 2 is funny. It's also clever, innovative and has lots of stupid gadgets to play with - but mainly it's damn funny, and humour in a game is a rare commodity. OK, the original NOLF tried its hand at comedy and effectively died on stage, but things have changed since then. The scriptwriters at Monolith must have had their sense of humour krypton-tuned because this time it works. Keeping faith with the original team for the sequel has paid dividends. For a start, the team knows from feedback which gags worked and which ones didn't. So, at the beginning of the NOLF 2 project they armed themselves with the crucial information, barricaded themselves in the boardroom and then proceeded to throw strange ideas at each other. As a general rule of thumb, the more ridiculous the idea, the more likely it was to get into the final script. Consequently, NOLF 2 is more tongue-in-cheek and surreal than ever. "There's no repetition of humour in the second game," claims Serena Churchill, Monolith's PR manager. "It'll be a similar tone, but even better. We're going to the next level."

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Dallas News - 18 September 02

That was one of the many added touches to NOLF 2. Players will be able to improve Cate’s abilities -- such as stealth, searching victims, using gadgets and more -- by meeting side goals as well as the main mission objectives. This is a big deal when you’re up against a gang of angry ninjas all seeking to avenge their fallen comrades.

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Gamers Depot - 13 September 02

In the first mission, you start in Inotakimura, Japan, and out side this town is a nicely done waterfall with realistic looking trees, dirt trails, large rocks, light posts, and all of this at dusk. It gives you a strong feeling of what it would be like to stroll around in one of Japan’s park. Characters of the games are always evolving and getting closer to being humanlike where each character has the ability to show many facial expressions, finger movements and even eye movements.

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Games Domain - 13 September 02

A whole new set of cool little gadgets will also make a return, some being unique to different environments. We got to try out Cate's Mascara Stun Gun, a little rectangular kit that can zap enemies into temporary unconsciousness. The Hairspray Welder and Nail Clipper Lock Pick are neat, and we mustn't forget the delightful Angry Kitty Proximity Device, a creepy robotic cat up close but cute enough from a distance that it attracts curious guards, only to explode or unleash sleeping gas when the time is right.

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Gamespot - 13 September 02

To offset the smart enemy AI, NOLF 2 will empower you with abilities that were previously unavailable in the original No One Lives Forever. For example, Cate will now be able to lift dead or unconcious bodies and place them away from open areas, so that they won't be spotted by others. In a clear ode to Looking Glass' Thief series, Cate won't be able to attack or move very fast while she's got a corpse draped across her shoulder, which adds a certain element of tension in the game. 

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HomeLANFed - 12 September 02

After a rather shocking ending to the Japan adventure (which we won’t give away here), we get to see the opening credits for NOLF 2 which are handled in a 1960’s groovy manner. (The theme song for the game did not play in the credits sequence we viewed). After that we get to see Cate take on her next assignment which takes up the final two chapters in our build, which involves flying to Siberia to find out info about a mysterious Project Omega.

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Wargamer - 12 September 02

And, of course, there are new and interesting gadgets - lots of them - and they differ from mission to mission. Fortunately, they don't seem to be quaint little additions that don't offer anything to the gameplay plate. Most are interesting and useful, not to mention fun.

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Video Game News - 12 September 02

The missions themselves are much more difficult than last time. The enemy A.I. is very intelligent. I don't know if they are trying to win an award, but the difficulty needs to be adjusted for weaker FPS players because even the experienced will find the opponents a challenge.

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XGR - 12 September 02

There were several times throughout each level that I thought to myself -"This is a lot of fun - nicely continued from the first." Which is quite a compliment considering it was on many, many people's Game Of The Year lists. NOLF 2 will be sure to follow suit and give the "big ones" a run for their money for two main reasons - it has the graphics to compete and it has a storyline that is better than most TV out there, let alone games. I cannot wait to see how Cate Archer's saga unfolds in this must-have sequel.

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PC Arena - 9 September 02

Now, I bet you’re wondering, “All this is fine and good, but does it come together to make a great game that I’ll want to buy?” If this fun, epic, and stable preview build is anything to go by, we can easily attest to the fans of the original that they will be drooling by the buckets over this one, and you'll WILL be drooling! Even if you’re not a fan of the original NOLF, there's enough that has been improved and added to give NOLF2 a really good look. Overall, judging by what we've been playing, it looks like we’ll have another AAA hit on our hands this fall that has enough challenge to appeal to almost anyone with a taste for adventure and a keen sense of humor. Keep an eye out for this one folks, cuz it’s going to rock!

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Game Zone - 9 September 02

From the looks of things, the enemy AI in this game has been modified to the point that they are much more challenging than the first outing. Enemy guards are easily alerted by your presence if you fire a round in their vicinity or if they come across the body of one of their own. They will carefully stalk you rather than blindly run off to look for you. Gamers will find that there are a number of different ways to engage the enemy . . . including using stealth by picking up and moving dead guards you killed to a safe location or sneaking up to them and killing them with a silent weapon.

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IGN - 8 September 02

The first thing I noticed was that this game is a first-person shooter. It's a far cry from the point and click RPG that the original NOLF was (it works if you really think about it while trying not to think about it at all). The second thing I noticed was that this first-person shooter also involves a lot of stealth and comedy. But don't get confused, this little gem should not be mistaken for that nerdy neighbor kid of yours that you play hide and seek with and who's funny in his own special way. This game is the good kind of comedy and stealth -- the kind that can be skipped, assuming you have mad skills.

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Game Chronicles - 6 September 02

Sierra [and Fox] is once again going to redefine the FPS genre by giving us the same great style of gameplay as the original NOLF and then enhancing it with new gameplay mechanics, RPG abilities, and updated sound and graphics to take advantage of all the latest hardware. Don’t miss out on what could very well be the 2002 Game of the Year.

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ESC Mag - 5 September 02

No One Lives Forever 2 can continue this legacy, and from what I’ve seen it can, then we know there is another developer out there who isn’t afraid to break the cookie cutter routine of the “normal developer.” As it stands now No One Lives Forever 2 is a game you need to seriously consider picking up when it is released. It looks like it is going to be awesome.

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Frictionless Insight - 5 September 02

Overheard conversations continue to be very funny, yet appropriate. As Cate snuck into the compound in Japan, she overheard one ninja instructing another to poison her man each day before he left, administering the antidote only upon his return, to ensure faithfulness. That, and the Soviet soldiers could smell Cate's decadence ... or so they said.

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Actiontrip - 5 September 02

Another new feature is that Cate can now hide in dark corners, and an icon with a progress bar will tell you how much time it takes until Cate can melt into the shadows, hidden from view. From there, you are invisible to enemies unless you move quickly...which includes firing weapons...but if you can find a spot to hide, it makes losing trailing enemies a distant memory. (This saved my hide more times than I can count.) (The AI is in this game is amazing. Far more life-like and environmentally aware than in any other game I've ever played - Ed).

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Games Domain - 5 September 02

There's a range of added touches that make pleasant viewing. NPCs don't just stand around waiting for you to turn up and whack them. They smoke, talk to each other, go on their errands, and then you turn up and whack them. It adds an extra level to the game, and makes exploring it (the little that we have), that extra bit worthwhile. From the gadgets to the enemies, to the visuals themselves and aspects of the gameplay, N.O.L.F.2 is setting itself apart from the competition. We can't wait to see more.

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Shack News - 5 September 02

Vivendi recently sent out a NOLF2 Fact Sheet for those who aren't up to par with what the game will bring.

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Ferrago - 31 August 02

The artificial intelligence was another high-point, as I watched a Soviet Guard flip a table and use it for cover when Kate disturbed him - this may not be impressive individually but bare in mind that this Guard won’t always react in this way, he may instead dive though the door or run for cover behind a filing cabinet. The enemy behaviour is designed to be unpredictable. Some will fight, other will run for help, and some can be crept passed without the need for action. It all adds to the realism of this impressive title.

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Gamespy - 30 August 02

Fans will be happy to hear that this warped sense of humor is alive and quite well in NOLF2 -- right in the first level, you can hear some of the female ninjas having decidedly un-spy like conversations regarding dating issues and problems with their parents. It's not every game that counts banana peels and bear traps among its weapons, and searching bodies often turns up items such as melted candy, dice, chewing gum, a yo-yo, and ... lint. In an age where most games take themselves ultra-seriously, it's nice to see a game that remembers to have fun.

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Gamespot - 28 August 02

With Unreal Tournament 2003 on the horizon, it seems pretty clear why Monolith has chosen to include cooperative play in No One Lives Forever 2 instead of the standard multiplayer modes that nearly all the games in this genre now include. Not only does this further separate an already unique game from its competitors, but it's also the first time that this type of cooperative play is used to complement the single-player plot instead of simply replacing it.

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GameSpy - 24 August 02

Approximately 14 of the single-player levels (we're told there are over 40 in the single-payer game) have been stripped clean and retooled with new mission objectives so that a team of U.N.I.T.Y. operatives can support Cate throughout her missions. As we were told, these co-op missions will integrate seamlessly into NOLF 2's storyline, and will basically provide bonus backstory for anyone who plays through them after finishing the single-player game. The mode supports up to four players, and we spent considerable time playing through two of the co-op episodes.

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PC Gamer - 8 August 02

Monolith imbued NOLF with more than just a chic Sixties setting and a strong female lead character. Critical to its success was its evolutionary AI: enemies dodged, looked for cover, and interacted to some extent with the environment, all of which helped cement the compelling experience.

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UGO - 25 July 02

Everybody's favorite spy is back for another tour of duty. No, not that suave guy who's soiled every game he's touched. We're talking about Cate Archer, the only true videogame spy out there. Unless you count those Mad magazines guys, but we digress. For No One Lives Forever 2, Cate's once again in danger and will travel to all sorts of exotic locations, including Siberia, Japan, India and the most exotic of all, rural Ohio. The Lithtech engine has come a long way, able to create some wonderful water effects and provide a good amount of detail to each of the revealed environments.

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IMG - 21 June 02

Though not ancient, NOLF is arriving to Mac screens about a year and a half after the PC release. Perhaps because of this fact, the graphics seem a bit dated, with a lot of sharp edges in the rendering and a lack of detail when compared to today's titles. The coloring, however, is very well done, with items and clothing sporting garish colors entirely reminiscent of 60s styles, and the overall design of both stages and characters sports a cartoonish look that fits the mood of the game quite well. A special nod goes to the lighting effects, which look great even in early beta. ~~~

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Action Vault - 11 June 02

Most of the NPCs' actions in the game are not scripted, which means they don't have set patterns of movement. Players will see them doing things like going to the bathroom, sometimes not washing their hands afterwards, while going about their daily business. They will also react according to what the player does in the environment. Using the bathroom example again, assume the player wants to get an NPC outside of the building it's in. One way is to disable or break the toilet. Then, when the NPC comes in to use it, he will see that it's broken and go outside.

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Gamitopia - 10 June 02

In No One Lives Forever, the missions gave players the option to play either by stealth or with guns-a-blazing. While NOLF 2 offers these elements as well, more emphasis has been put on the stealth aspect of things. Hiding and using stealth can often make the objectives easier to accomplish. If players do get into a firefight, the game will allow you to pick up and move bodies out of the way to prevent your enemies from knowing something is afoot. The game will also allow players to check dead bodies, as well desk drawers and file cabinets, for information that could reveal helpful ways of getting through the missions.

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Frictionless Insight - 6 June 02

NOLF2 is even adding the concept of character development for Ms. Archer. As she progresses through missions, she will earn experience that can be used to improve her skills. Altogether, it looks as if NOLF fans will be getting everything they enjoyed in the original game, and a bit more. Cut scenes will be shorter, the game will be longer on groovy villains and spy paraphernalia, and the experience will be much more visually impressive. All this sounds good, but what FI most looks forward to is the prospect of cooperative multiplayer missions. Up to four players will be able to work together to foil the punishments H.A.R.M. would mete out. What could be better than Cate Archer saving the world? Four of U.N.I.T.Y.’s finest, saving the world together.

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Games Domain - 6 June 02

Producer Samantha Ryan actually revealed there would be six times more animation over the original. "Before characters are aware of you, you'll see them smoking, drinking, getting writer's block at typewriters, frustrated when their coins get stuck in vending machines... And the Jupiter engine also lets us put over 30 times more detail into the levels," she added.

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Game Helper - 31 May 02

Out of the multitudes of sequels making their way to store shelves sometime this year, few seem to capture its intended audience with much more than a humdrum rapport. Even the former Queen of games, Lara Croft was met with an unexcited reproach. Certainly the last year has seen some of the best games this side of Half-Life, and certainly a few have gained such fame as to warrant a sequel. Enter Cate Archer.

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FiringSquad - 29 May 02

NOLF 2 also features an experience point system (Deus Ex, anyone?) that allows you to improve your accuracy, stealth ability, and gadget proficiency among others. Cooperative multiplayer will be included also, allowing up to four players to work together to take on the computer.

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HomeLANFed - 26 May 02

As good as the first two demo levels were, the third and final level was outstanding. It took place in an Ohio trailer park and not only does Kate have to deal with some nasty female ninjas but a huge tornado that naturally is headed right for her. We saw the grass move with the wind and the ninjas get caught temporarily in the wind. You can even see fence posts coming out from the ground and circling the park (Those posts can push you around a bit but not harm you). The tornado also buffed the trailers and if you are lucky you can even get one of your enemies run down by a rolling trailer.

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IGN - 25 May 02

Fans of titles such as Deus Ex will be excited to know that NOLF 2 will incorporate a slash of RPG sugar into its already sweet FPS mix. In the sequel, as players progress, they will be rewarded with skill points that can be used to improve various abilities, such as marksmanship, stealth and headshot. The first NOLF already allows you to play the game in a number of different fashions (i.e. shoot-em-up, sneak around, etc.), and the new skill feature should enhance the game's playability even more.

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Game Spot - 24 May 02

Another interesting feature in NOLF 2 is the enhanced stealth gameplay. As in the Thief games, Cate can hide in the shadows, and a prominent "H" will appear on the screen when she is properly hidden away. Hubbard also said that his team learned a lesson from the original NOLF and that stealth missions won't be nearly as frustrating as they were in the first game. He added that stealth missions in NOLF 2 will be similar to those in the Metal Gear Solid games--if you're spotted, you still have the ability to run away or fight if you've been submitted.

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Shacknews - 23 May 02

One very impressive level we saw took place in Ohio during a tornado. As the twister raged in the background, Cate was attacked by Ninjas, and there was some stunning environmental effects as the storm came closer and closer. One interesting thing: Cate can use any weapon dropped by her enemies, so during the fight she was able to pick up a Katana blade (which can be used to deflect bullets) and throwing stars, using her enemies weapons against them. Very cool stuff.

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Computer and Video Games - 23 May 02

So how is a girl to stay out of H.A.R.M.'s way? Well, she could always hide. NOLF2 will offer more opportunities for stealth than the original, including the ability to lean around corners. This should make it easier to avoid enemies, who can also be safely observed from hiding places. Even once you're detected, pursuers can be outwitted and thrown off the trail.

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