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Community | Raz's Rants & Raves

Preventative Steps for Crappy Games
By
Raziel

Right now there are a plethora of great games out.  I mean really great games.  Virtua Fighter 4, GTA3, Metal Gear Solid 2: Sons of Liberty, Blood Omen 2, Halo, Dead or Alive 3, Gran Turismo 3 A spec, NOLF.  The number of stellar titles is phenomenal.  However, there are still some titles out there that just make you scratch your head and wonder how the hell did that get put out?  This happened A LOT back in the last era of consoles.  Perfect Weapon, ID4, Agile Warrior, Criticom, Spot Goes to Hollywood, and the list goes on…

Any of these ring a bell?  Probably not, although a couple might stick out.  Hey hey, Need for Speed II anyone?  Although I must give EA credit…NFSIII was a huge improvement.  But honestly it makes you wonder who the hell tested these games.  Do they have some gorilla with a controller taped to his hands testing these games?  Some of these games controls may actually having you believe that and soon you’ll be saying, “I can’t play this game because I have opposable thumbs.”  It’s just irritating that some companies have the audacity to release this proverbial crap to the general public.  I really feel that it is indeed a slap in the face to our self-respect and intelligence as gamers.  Some companies think that, “Hey, if it’s in a nice pretty package everyone will buy no matter how it plays.  We’ll just put some CG on the back so they think the graphics look like that and sell millions of copies.  HELLO?!  Ever heard of Blockbuster???  Apparently not.  As a fellow gamer I just can’t stand to see games that are even worse than crap released although they are fun to make fun of.  The best review I ever read was hands down Next Generation’s review of Independence Day by Fox Interactive.  Oh man was that ever a beautiful literary display of criticism. 

So let this be a clue to all the game developers out there.  Test the games before they go on the market and by all means if the game needs more time, adjust the time schedule to allow for the proper corrections to be made.  It really is bad to play a game that just feels like it has been rushed.  Take the time to make the product as perfect as possible.  I’m pretty sure that I speak for most gamers when I say that I would rather have a game’s release date pushed back then to have it come out on time but feel rushed.  I am aware that pushing back the release and doing more product testing costs more money and the suits only care about profits but chew on this for a minute.  A company has to decide whether to release a game they’ve been developing and the deadline for launch is really close but the game isn’t finished. 

The company has to decide whether they want to release the game on schedule and release an unfinished, rushed, shoddy product, or push back the release date to polish everything up and make it a solid title.  If the company decides to launch on the scheduled date and releases it to the general public, the quality of the game will show.  All the magazines that play it and rate it will be able to tell it feels rush and incomplete.  There’s no doubt that they won’t factor this all into their rating of the game.  Especially if it’s a game that has been hyped up people will be very jaded and disappointed.  Word of mouth spreads very quickly. 

Come on people, you’ve all heard rumors in high school so you know how fast information spreads, especially with the Internet.  Now if the company decides to push the games release date back, it will cost more money but common sense says that a solid finished game sells better.  If there ever was a great example of this it was the Resident Evil series.  I remember them being pushed back a year from the original release date.  Think the RE games would have sold as well if Capcom just rushed the second half of the game and just released it on time?  Doubtful….very doubtful.

In case you want to read the article printed in the Next-Generation I’ve put it below with the Next Gen issue number and all the necessary information.  Again this article isn’t my work.  I am just reprinting it in praise to the literary genius that is this writer/reviewer. 

Next Generation Volume 3 Issue 29 May 1997

Independence Day offers the player a chance to fly real fighter jets like the F-15 Eagle and prototypes like the YF-23 over cities such as Washington, New York, Paris, Moscow, Tokyo, Oahu, and Las Vegas – all the while fending off alien invaders.  It’s also based on the blockbuster movie Independence Day.  Sounds like a can’t miss right?

Boy, are you wrong.  The graphics are average at best, and the sloppy control makes playing the game a chore.  Perhaps even worse are the poor level designs; 14 of the 15 missions have the player speeding through a generic city (besides one or two recognizable buildings in each location, the environments are very similar) underneath an alien mothership, while trying to destroy fixed targets and avoid enemy fire.  The draw-in is horrendous and makes identifying targets and enemies difficult.  In fact, it’s so hard to see what’s happening on the screen that the only thing worth watching is the radar, which is still confusing.

The only thing more tedious than the one-player game is the two-player game, in which two players (via split-screen or link cable) fly in circles until the words “target locked” appear on the screen.  At that point, both players press fire, and the first one to hit wins.  If any of this sounds like fun or you’re collecting ID4 paraphernalia, then pick this game up.  Otherwise, Warhawk from SingleTrac is what this game should have been.